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Sailor's Entryway

I am so excited to be sharing this project! I created a Game-Ready Environment from start to finish, including working off of my own concept and references. At the core of this piece is a high-fidelity modular kit that built up the architecture of the Sailor's Entryway. One of the highlights of this piece is the fully procedural oil-painting filter made in substance designer that allowed me to create 17 different painting variations for the space, complete with customizable parameters. For the curtains' cloth sim I used marvelous designer, and built up my familiarity with alembic meshes. The actual material is fully opaque, I used a number of in-engine techniques to emulate translucency while maintaining performance. You can see the wide range of techniques used to build up this scene in my Material Highlight breakdown. A personal favorite part of the process for me was the ability to create my most detailed substance designer tiling textures and trim sheets to date. A huge thank you to everyone who gave me feedback along the way!

Beauty Render

Beauty Render

Cinematic

Detail Lighting View

Detail Lighting View

In-Engine Progress

Material Highlights

Modular Kit Breakdown

Modular Kit Breakdown

Hallway Kit Breakdown

Hallway Kit Breakdown

Stair Asset Showcase

Stair Asset Showcase

Painting Asset Breakdown

Painting Asset Breakdown

Procedural Painting Generator

Procedural Painting Generator

Procedural Painting Generator Gif

Procedural Painting Generator Gif

Roof Trim Sheet

Roof Trim Sheet

Roof Trim Sheet Substance Designer Progress

Roof Trim Sheet Substance Designer Progress

Wood Trim Sheet

Wood Trim Sheet

Wood Trim Sheet Substance Designer Progress

Wood Trim Sheet Substance Designer Progress

Floor Limestone Tiling Texture

Floor Limestone Tiling Texture

Material Breakdown

Material Breakdown

Flipbook Decals in Action

Moodboard Inspiration and Progress

Moodboard Inspiration and Progress