For this piece, I really wanted to have fun with my materialization and incorporate some animated light materials. I started off with my trim sheet, I used hard surface modeling in Maya to create my high poly and took it to the painter to finish up the rest. I then reworked some of the painter's smart materials that I used on my trim sheet to create my tiling wall panel texture. I took some inspiration from the original Beauty and the Beast while working off of my own concept. I used Substance Designer to create the alphas for my enchanted glass animated material. Overall It was a great challenge to take a hallway and really expand on it with vaulted ceilings and hexagonal rooms.
Enchanted Glass Shader